ABCDEF
1
NameCategoryGenesisCustomProduct (+rental)Commodity (+utility)
2
UbiquityCharacteristicsRareSlowly increasing consumptionRapidly increasing consumptionWidespread and stabilising
3
CertaintyCharacteristicsPoorly understoodRapid increases in learningRapid increases in use / fit for purposeCommonly understood (in terms of use)
4
Publication TypesCharacteristicsNormally describe the wonder of the thingBuild / construct / awareness and learningMaintenance / operations / installation / featuresFocused on use
5
Market
General Properties
Undefined marketForming marketGrowing marketMature market
6
Knowledge management
General Properties
UncertainLearning on useLearning on operationKnown / accepted
7
Market perception
General Properties
Chaotic (non-linear)Domain of expertsIncreasing expectations of useOrdered (appearance of being linear) / trivial
8
User perception
General Properties
Different / confusing / exciting / surprisingLeading edge / emergingCommon / disappointed if not used or availableStandard / expected
9
Perception in industry
General Properties
Competitive advantage / unpredictable / unknown
Competitive advantage / ROI / case examplesAdvantage through implementation / featuresCost of doing business / accepted
10
Focus of value
General Properties
High future worthSeeking profit / ROI?High profitabilityHigh volume / reducing margin
11
Understanding
General Properties
Poorly understood / unpredictableIncreasing understanding / development of measures
Increasing education / constant refinement of needs / measures
Believed to be well defined / stable / measurable
12
Comparison
General Properties
Constantly changing / a differential / unstable
Learning from others / testing the water / some evidential support
Feature differenceEssential / operational advantage
13
Failure
General Properties
High / tolerated / assumedModerate / unsurprising but disappointedNot tolerated, focus on constant improvement
Operational efficiency and surprised by failure
14
Market action
General Properties
Gambling / driven by gutExploring a "found" valueMarket analysis / listening to customersMetric driven / build what is needed
15
Efficiency
General Properties
Reducing the cost of change (experimentation)
Reducing cost of waste (Learning)Reducing cost of waste (Learning)Reducing cost of deviation (Volume)
16
Decision drivers
General Properties
Heritage / cultureAnalysis & synthesisAnalysis & synthesisPrevious experience